Language
1) Who is Lara Croft and when did she first appear in a videogame? Lara croft is a charter in a video game called tomb raider
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Indiana Jones
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
they moved on by making a sequel of films
4) What devices can you play Lara Croft Go on? you can play it on a phone
5) What type of game is Lara Croft Go? Turn-based strategy, Puzzle video
6) How does Lara Croft Go use narrative (storyline)?
The game Lara Croft narrative is based on being Indiana Jones daughter who becomes a famous archaeologist who then various missions through settings such as jungles, tombs and jungles
7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of a videogame? tombs
8) What other characters or enemies feature in the game? snakes, lizards and spiders
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
the setting is 2d as the games on console is 3d
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years? the character has evolved for being 2d to 3d and the graphics are much better
Audience
1) Why might an audience enjoy playing Lara Croft Go? people might like playing Lara croft go as it uses your mind and focus to go to the next level
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.people might play this game on the way to somewhere like on a bus or a car or at home in your free time
3) How did Square Enix design Lara Croft to make it appealing to an audience?
"They made Lara Croft appealing by using acrobatics and platforming, which are the key features of a Tomb Raider adventure,"
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?Blumler and Katz's uses an gratifications theory may apply to lara croft go is the diversion as it never bores you out and you can play at anytime
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience? the target audience is a teenager and young adults
Representation
1) How are women usually represented in videogames? in video games, girls are presented as pretty and masculine
2) How does the character of Lara Croft reinforce female stereotypes in the media?
it reinforced it was she is shown as very pretty and athletic
3) How does the character of Lara Croft subvert female stereotypes in the media?
not all girl are lk=ike that in real life
4) Why do some people believe the videogames industry is sexist and needs to change?
I think that because when I searched girl in video game they had little clothing on
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers? I think she is a feminist icon as she was killing people and she is very smart
1) What does PEGI stand for? Pan European Game Information
2) What is PEGI's job? they rate games and put an age on it
3) Which company created Lara Croft Go? Lara Croft Go was created by Square Enix Montreal
4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Tomb Raider and the Hitman Go mobile game.
5) What else is part of the Lara Croft/Tomb Raider franchise? movies and merchandise