Monday, June 22, 2020

'Lara Croft Go CSP case study'


Language

1) Who is Lara Croft and when did she first appear in a videogame? Lara croft is a charter in a video game called tomb raider  


2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

they moved on by making a sequel of films 
4) What devices can you play Lara Croft Go on? you can play it on a phone 


5) What type of game is Lara Croft Go? 
Turn-based strategy, Puzzle video

6) How does Lara Croft Go use narrative (storyline)?

The game Lara Croft narrative is based on being Indiana Jones daughter who becomes a famous archaeologist who then various missions through settings such as jungles, tombs and jungles
7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of a videogame? tombs 


8) What other characters or enemies feature in the game? 
 snakes, lizards and spiders

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

the setting is 2d as  the games on console is 3d 
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  the character has evolved for being 2d to 3d and the graphics are much better 



Audience

1) Why might an audience enjoy playing Lara Croft Go? people might like playing Lara croft go as it uses your mind and focus to go to the next level 


2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.people might play this game on the way to somewhere like on a bus or a car or at home in your free time 

3) How did Square Enix design Lara Croft to make it appealing to an audience?
"They made Lara Croft appealing by using acrobatics and platforming, which are the key features of a Tomb Raider adventure,"

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?Blumler and Katz's uses an gratifications theory may apply to lara croft go is the diversion as it never bores you out and you can play at anytime

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience? the target audience is a teenager and young adults 


Representation

1) How are women usually represented in videogames? in video games, girls are presented as pretty and  masculine 


2) How does the character of Lara Croft reinforce female stereotypes in the media?

it reinforced it was she is shown as very pretty and athletic 
3) How does the character of Lara Croft subvert female stereotypes in the media?

not all girl are lk=ike that in real life 
4) Why do some people believe the videogames industry is sexist and needs to change?

I think that because when I searched girl in video game they had little clothing on 
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers? I think she is a feminist icon as she was killing people and she is very smart 

Industries

1) What does PEGI stand for? 
Pan European Game Information 

2) What is PEGI's job? they rate games and put an age on it 

3) Which company created Lara Croft Go?  Lara Croft Go was created  by Square Enix Montreal

4) What two popular videogame franchises were combined to create Lara Croft Go?
 Lara Croft Tomb Raider and the Hitman Go mobile game.

5) What else is part of the Lara Croft/Tomb Raider franchise? movies and merchandise 




Sunday, June 21, 2020

OSP & Videogames: An introduction


1) What were the first videogames like?
the first video games were built on analogue machines. 

2) How have videogames changed over time?
there have been better technology  and graphics like from 2d to 3d  



3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames? I like the games were there are good graphics and sound and it needs to run very smooth. I like playing that have a story to them like cod  and that I can play with my friend as it is fun 

4) What criticisms have been made towards videogames over the years? Here's a good article on the impact of videogames on players that might be helpful.
that it makes people move violent which is wrong in my opinion because when I play my games I have nothing to worry about and I am relaxed  as I am by my self 

Read this Guardian feature from about the sensationally popular videogame Fortnite: Battle Royale and watch the original trailer below

now answer the following questions:

1) How many Fortnite players are there worldwide? Here's an updated article with recent figures for you. Fortnite has 250 million players in total
2) Why is it so popular? it is popular as it is something new in the market and a lot of steamers play it What are the audience pleasures of the game?
 3)Why might some people criticise Fortnite?
the player might critics the long updates and crashes in the game
as parents might critics the child addiction to the game as mt brother play this game 24/7   

4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.



A fantastic game for all the family. The violence is cartoon-like, not gratuitous or graphic. I limit my children to only playing the Playstation at the weekends. Simple.

Its very social, too. My son and his friends have quite a big squad now. Listening to them bicker and banter over PS Network is hilarious

I agree with both comments as the ps4 is in my room  brother with all of his friends in the weekend  

Our second music video CSP is Arctic Monkeys - I Bet You Look Good On The Dancefloor.

1) How do audiences generally watch music videos these days?
the audience watch videos on their phone PC or something digital
2) What opportunities has the growth of digital technology and YouTube created for new music artists?

new musical artist do have to go through the process of going through record labels now they just need a computer to upload a video that millions of people can see in a minutes 
3) What is P2P and why did it cause huge problems for the music industry?

a p2p site is "a  network is created when two or more PCs are connected and share resources without going through a separate server computer" and it is bad for the music industry because people are not paying for their songs 

4) Do you think the internet has given audiences more power over who becomes successful in the music industry? Why? I think the internet has given them  more power

as they have a voice to say what they want as before if you would say something it would be very to be heard if people didn't know you

5) How has Fortnite demonstrated the potential future for music videos and promotional opportunities for the music industry? You can read more on this event in this Verge feature.


Fortnite did something that hasn't been done before which had a concert with over 10 million people watching from a tv. this was smart as they promoted a music video and their game with no cost of the venue as it was a game 

Arctic Monkeys: Industry


1) How did the Arctic Monkeys first achieve success and build up their fanbase?

artic monkeys fanbase was a built upon a p2p site when people were sharing their music  videos and people like it so they took it as an advantage and grew there fan base
  2) Why was P2P file sharing an unexpected aspect to Arctic Monkeys' early success?
because p2p file was new and their video was shared by accident and people liked it 

3) How does the rise of Arctic Monkeys differ from how One Direction was formed and became famous? one direction when on x-factor to be signed to a record label and was being promoted as the artic monkeys were all friends and they were being self-promoting themselves   

4) How has technological convergence changed the music industry?

5) Has the internet been a positive or negative development for traditional record companies? Why?


Arctic Monkeys: Audience


1) What is the main Arctic Monkeys audience - demographics and psychographics?


2) What audience pleasures are offered by the music video for I Bet You Look Good On The Dancefloor?


3) Pick out three particular shots, scenes or moments in the video that would particularly appeal to Arctic Monkeys fans. Why did you choose those moments?


4) What is nostalgia and why is it a key audience pleasure for the Arctic Monkeys music video?


5) How are fans positioned to respond to the video? What does the artist want fans to take from their video?

Statement of Intent: task

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